Field Manual

The Estate Rulebook

10 sections 63 clauses Zero-tolerance offences apply Revised 30 May 2026
01
General & Core Roleplay Rules
The core standards that keep the city grounded, fair, and consequential.
1.1 Random Death Match (RDM)
Attacking another player without engaging in any form of quality roleplay is considered RDM. Before any violence you must give the other party a fair chance to respond — for example:
  • Giving enough time for the person to comply with your order before shooting them.
  • “Put your hands up or I will shoot.”
  • “Hands up or you’re dead.”
  • Counting down from a number.
  • Please at least attempt to create an interesting roleplay story before considering violence — an argument, a kidnapping, or another form of criminal roleplay.
1.2 Random Vehicle Death Match (RVDM)
Using your vehicle as a weapon (running players over, causing explosions, or ramming player vehicles) without a valid roleplay reason is considered RVDM. There are some conditions in which you can use your vehicle as a weapon:
  • If a valid roleplay scenario, such as a heated argument or ongoing hostile escalation, has been established, you may use your vehicle as a weapon with the intent to kill.
  • If someone threatens your life and is stood in front of your vehicle.
  • If someone rams your vehicle with their vehicle.
  • Speed limit: You may NOT use your vehicle as a weapon at unrealistic speeds (70mph+) unless you are a police officer.
1.3 Baiting & Forced Interactions
Players are welcome to force interactions and draw the attention of factions such as the police or gangs. Actions such as deliberately committing crimes in front of officers, robbing a shop to draw police presence, or swearing at gang members to get a reaction are permitted. However, this is strictly an In-Character choice, and it is entirely your responsibility to face the In-Character consequences that follow.
1.4 Powergaming
Forcing or leading a roleplay scenario down a specific path that is exclusively how you have chosen it to be, effectively stripping other players of their agency to react or participate. Roleplay is a two-way street; you cannot dictate the entire narrative yourself. Some examples are:
  • Roleplaying superpowers.
  • Dictating the actions, reactions, or outcomes of another player's character without giving them a chance to respond.
  • Using knowledge of rules within roleplay.
1.5 Metagaming
Metagaming is the use of out-of-character information for in-game knowledge. Discord/Teamspeak communications are not included in this rule. If you are dead, or your communications have been taken, you may not use external voice servers to communicate with your friends. Some examples are:
  • Stream Sniping: watching a player's livestream to find out their location, plans, or stash codes.
  • Using OOC Identifiers: using Server IDs or character IDs floating above someone's head to identify a player instead of learning their name in-character.
  • External Maps/Wikis: navigating to a hidden location (an illegal trader, drug processing spot, or secret gang stash) using out-of-game maps before your character has discovered it naturally.
  • Voice Recognition Abuse: identifying a fully disguised or masked player solely by their voice without any in-character investigation or proof.
  • Discord/OOC Chat: acting on information a friend told you in a Discord call, or any other OOC method, to learn about ongoing events, police locations, or gang wars your character couldn't physically know.
1.6 Exploiting Permanent Ban
Abusing a bug or an in-game mechanic in order to gain an advantage over other players. This is unacceptable and will result in a permanent ban.
  • Animation Cancelling: bypassing or glitching out of forced animations (looting, repairing, using ATMs/menus) to save time or avoid being vulnerable.
  • Hitbox & Visual Manipulation: abusing emotes to manipulate your character's hitbox, hide inside the geometry of a vehicle, or glitch through walls/doors.
  • Paired Animation Abuse: exploiting shared animations (carrying, hostage taking, hugging) to force players through walls, exploit out of bounds, or troll.
  • Combat Emoting: abusing emotes during an active gunfight or melee scenario to dodge attacks or gain an unfair advantage.
  • Script & Item Duplication: exploiting scripts, inventory mechanics, or menus to duplicate items, money, or weapons, or to bypass intended economy limits.
1.7 Fail RP
Unrealistic actions that you would not do in any real situation:
  • Mid-Situation Mechanics: repairing, refuelling, or replacing your vehicle at a garage or with a repair kit whilst in an active chase, gunfight, or high-stakes scenario.
  • Ignoring Crashes/Injuries: launching a vehicle off a cliff, or crashing into a wall at 100mph, then simply driving away or running off without roleplaying the impact and injuries.
  • Immersion-Breaking Movement: bunny hopping just to travel faster, or standing/surfing on top of moving vehicles.
  • Lack of Realism/Fear: acting as if your character is invincible (walking into a gunfight without cover or reason) or showing zero self-preservation in obviously life-threatening situations.
1.8 Bad RP & Restrictive Realism
While certain actions are technically possible in real life, executing them in a way that completely shuts down another player’s agency or creates an unenjoyable, non-interactive experience is prohibited. Keep your RP standards high and do not treat the server as a standard GTA Online lobby.
  • Forced Memory Loss: you may not knock a player unconscious for the sole purpose of forcing them to roleplay memory loss to cover up your actions or a scenario.
  • Restricting Roleplay / Lazy Ultimatums: do not use absolute, shut-down demands that block others from interacting or progressing the story (e.g. repeatedly stating “speak again and you are dead” to indefinitely silence someone).
  • Unenjoyable Realism: do not engage in “realistic” actions that serve only to ruin the experience for others without any avenue for counter-play or engaging story progression.
  • OOC & Staff References: do not reference admins/reports, or bring up clips and bans, while actively in-character.
1.9 Third-Partying & Interjecting RP
You must not force yourself into an ongoing, active roleplay situation that you are not originally a part of ("third-partying"). This overlaps with restricting others' roleplay (1.8) and powergaming (1.4) by hijacking a narrative that isn't yours.
  • Active Conflict Scenes: do not insert yourself into active gunfights, robberies, or chases unless you have a clear, pre-existing, organic In-Character reason (e.g. your actual faction members are under attack and you were in direct contact with them immediately prior).
  • Interference & Disruption: inserting yourself into sensitive or high-stakes scenes — hostage negotiations, medical rescues, police traffic stops — solely to distract, troll, or force a new hostile interaction is prohibited.
  • Organic Flow: let other players' scenes play out. If your character encounters an active scene, keep a safe, realistic distance and do not engage unless the flow of roleplay organically forces you to.
1.10 Combat Logging & Disconnects
You are strictly prohibited from logging out or intentionally disconnecting during an active initiation, ongoing roleplay scenario, or while your character is downed/dead.
  • The 10-Minute Reconnect Window: the server forces your character to spawn back at the exact location with the same health/downed state if you reconnect within 10 minutes.
  • Intentional Disconnection: even with this safeguard, disconnecting to avoid roleplay, stall a scene, or escape a hostile situation remains a major violation.
  • Crashes & Legitimate Issues: if you crash or drop legitimately, log back in within the 10-minute window and rejoin the roleplay. Failing to return to finish the scenario is treated as combat logging.
1.11 Combat Storing
You are strictly prohibited from storing items, cash, weapons, or vehicles in order to prevent them being lost, looted, or seized during an active or clearly impending roleplay scenario.
  • Vehicle Storing: do not pull your vehicle into a safehouse/garage or use any script mechanic to despawn or hide it while actively in a chase, pursuit, or hostile confrontation.
  • Loot & Asset Storing: placing items, money, or weapons into stashes, safes, or external inventories mid-situation to protect them is prohibited.
  • Pre-Escalation Safeguarding: this also applies if you store assets immediately before an escalation with clear evidence of intent to avoid losing them (e.g. stashing illegal weapons after spotting rival gang members pulling up).
1.12 No Reason to Escalate (NRTE)
You are not allowed to escalate a situation into hostile roleplay (robbery, kidnapping, violence) without a valid, pre-existing roleplay reason.
  • Invalid reasons to escalate
  • Having a visible weapon or backpack.
  • Committing a minor illegal action (like speeding or jaywalking).
  • Using an ATM.
  • Being seen leaving a red zone.
  • Valid reasons — participants in these activities accept the inherent dangers of the criminal world
  • Heated Verbal Altercations ("Talking Shit"): a sustained two-way verbal dispute or aggressive trash-talk is a direct pathway to escalation. You cannot hide behind NRTE if your own mouth started or fuelled the conflict.
  • Drug & Black Market Operations: catching a player actively planting, harvesting, or processing drugs, or running illegal trade runs — you may rob them, steal product, or force them off the territory.
  • Active Theft & Property Vandalism: catching someone actively lockpicking, stealing, or destroying your property, vehicles, or faction assets.
  • Turf Intrusion: catching rival gang members lingering inside or provoking on your declared turf.
  • In-Character Retaliation: acting on recent, direct, verified IC grievances (e.g. a planned revenge hit for an earlier robbery or kidnapping), keeping NLR limitations intact.
1.13 Value of Life & Fear Roleplay (Fear RP)
At all times your character must value their own life as if they were in a real, life-threatening situation. Self-preservation is a core pillar of high-quality roleplay, and you must act with realistic fear.
  • The "Drawn Gun" Principle: you are prohibited from "drawing on a drawn gun". If a player already has a weapon trained on you at close range and yours is holstered, you must comply — you cannot react faster than a trigger pull.
  • Outnumbered Standards: if you are clearly outnumbered (two or more hostiles with weapons drawn while you are alone), you must comply.
  • Vehicular Compliance: if your vehicle is stationary or moving under 15mph and a player approaches with a firearm pointed at you, you must comply — you may not simply floor it unless they are at distance or lack a clear line of sight.
  • Exceptions & Counterplay: you may defend yourself or flee only if the aggressors become distracted, turn their backs, holster their weapons, or fail to keep them trained on you.
1.14 Non-Consensual Sexual RP & Harassment Permanent Ban
Any form of non-consensual sexual roleplay (including rape RP), sexual assault, or forced sexual interaction is strictly prohibited. This is a zero-tolerance policy — violations result in an immediate, permanent ban from the community.
  • Explicit Consent Required: any mature, romantic, or erotic roleplay (ERP) requires prior, explicit OOC consent from all parties. If anyone is uncomfortable or asks to stop, the scenario ends immediately.
  • Simulated Sexual Acts: using animations, emotes, scripts, or items to simulate sexual acts on another character without clear written OOC consent is prohibited.
  • Sexual Harassment & Remarks: unsolicited graphic sexual remarks, slurs, or unwanted advances — IC or OOC — are treated as severe harassment.
  • Public Decency & Bystanders: even with mutual consent, explicit sexual roleplay must never be conducted in public areas or anywhere bystanders are forced to witness it.
02
Communication & Etiquette
How you conduct yourself across voice, text, and every channel — in and out of character.
2.1 Spam & Communication Abuse
Flooding, repeating, or abusing the server's communication channels disrupts immersion and makes admin tracking difficult. Channels must be used within realistic limits and for their intended purpose.
  • In-Game Social Media (Twitter/Yellow Pages): no rapid-fire identical messages, gibberish flooding, using social media as OOC chat, or conducting toxic OOC arguments.
  • Commercial & Advertisement Channels: for legitimate trading, vehicle sales, recruitment, or services only. Respect cooldowns; never use them for illegal callouts or OOC chatting.
  • Emergency Services Spam (999/111): do not spam calls, false distress signals, or location pings to Police (999) or NHS (111).
  • Global OOC Spam: keep global/local OOC clear for emergency technical assistance or admin questions — not complaints, arguments, or banter.
2.2 Breaking Character & Immersion (OOC Bleed)
What happens in roleplay must stay within roleplay. Maintaining complete separation between you as a player and your character is vital to server health and fair play.
  • Strict In-Character Adherence: remain in-character at all times on the server. Do not reference OOC mechanics, technical issues, or rule violations (e.g. "I am going to report you", "clip that", "my game is lagging"). Play the scene out safely and report afterwards.
  • The "Bleed" Principle: keep IC conflicts off OOC platforms. Do not bring roleplay grudges into Discord DMs, gang discords, or forums.
  • OOC Speaking Restrictions: you may not speak OOC via in-game VOIP unless a clocked-on staff member is next to you, has paused the scene, and explicitly authorised it.
  • Immersion-Safe AFK / Technical Pauses: if real life interrupts, do not announce it over voice — find a safe, hidden spot and use an emote (checking your phone, a sleeping emote) to step away silently.
2.3 Trolling & Nuisance Behaviour
Mildly annoying, pest, or public-nuisance characters can add realistic conflict and flavour, and are permitted — provided it stays strictly In-Character and never crosses into malicious OOC disruption.
  • Permitted nuisance RP: mild verbal banter, light-hearted pranks, teasing factions (heckling police from a safe distance), or an irritating-but-interactive character archetype.
  • Prohibited malicious trolling
  • Ear-Rape & Mic-Spamming: screaming into your mic, soundboards, or playing music in crowded areas to disrupt others.
  • Low-Effort Aggression: repeatedly running up to punch someone once and running away ("ankle-biting") with no intent to build a proper interaction.
  • Scene Disruption: crashing, interrupting, or acting absurd in serious scenes (medical rescues, court cases, negotiations) solely to ruin them.
  • OOC Harassment & Griefing: singling out a specific player to repeatedly target, annoy, or follow across sessions purely to frustrate them.
2.4 Communication While Downed or Dead
When your character is downed (incapacitated) or dead, they are physically incapable of normal communication. Any communication in this state breaks immersion and competitive integrity and is strictly prohibited.
  • The Downed State Standard: while downed you may only roleplay severe injury (groans of pain, heavy breathing, unconsciousness) — no normal conversation, tactical callouts, or describing attackers.
  • Absolute Silence While Dead: if fully dead (awaiting transport/respawn) you must maintain complete silence.
  • Prohibited Channels: covers local VOIP, in-game text (Twitter, Yellow Pages, radio), and /me or /do emotes used to point out shooters or clues while incapacitated.
  • Ghosting & Third-Party Apps: do not use Discord/TeamSpeak or external voice to relay real-time tactical info ("ghosting") while downed or dead. If your character is down, your communications are severed.
2.5 Toxicity & Offensive Language Permanent Ban
The Estate is committed to a welcoming, respectful, toxic-free environment. Any OOC toxicity, harassment, hate speech, or offensive language across any platform is strictly prohibited and subject to immediate, permanent ban.
  • Hate Speech & Discriminatory Language: derogatory slurs targeting race, sexual orientation, gender identity, religion, nationality, disability, or beliefs are prohibited under any circumstances — including racism, homophobia, transphobia, xenophobia, sectarianism, and ableism.
  • Contextual Abuse & Pejoratives: terms harmless in context are prohibited as insults. Asking "Are you gay?" in a legitimate IC scenario is fine; using "gay" as an insult is a violation.
  • Loopholes & Bypasses: phonetic variations, dog whistles, word substitutions, or discriminatory-origin slang are treated with the same severity as the explicit slur.
  • Scope of Enforcement: applies to in-game VOIP/radio/text, the official Discord, affiliated gang/faction discords, and DMs regarding server matters.
03
Economy, Assets & Business
Trading, transactions, and asset ownership across the city.
3.1 Out-Of-Game Transactions (OOGT) Permanent Ban
Out-of-game transactions involving real-world money for in-game assets are permitted, provided all transactions are processed through The Estate Escrow system to ensure security and compliance. Attempting to conduct private OOGT sales outside of this system is strictly prohibited and will result in a permanent ban.
3.2 The Estate Escrow Service
To protect the server economy, all asset transfers between players for real-world money (vehicle sales, property purchases, bulk inventory bundles) must use the official Escrow system. A service fee of 7.5% is applied to all transactions processed through Escrow.
  • How to use: the system is managed through our Discord — open an official ticket and a staff member will middle-man your transaction. Attempting to bypass this is strictly prohibited.
3.3 Scamming & Fraud
Scamming is a valid criminal act within the city, provided it is executed through high-quality, immersive roleplay. We aim to foster a criminal underworld, not a griefing environment, so all scams must meet the following standards:
  • Newcomer Protection: targeted, low-effort scams against players clearly new to the city (e.g. stripping a fresh spawn of their minimal starter cash) are strictly prohibited. Do not treat the server as a "newbie-griefing" lobby.
  • The "Quality" Requirement: a scam cannot be a simple, transactional heist ("give me money, I leave"). It must be a sustained, multi-step scenario where the target has a reasonable opportunity to engage, negotiate, or uncover the deception through their own wits.
  • Counter-play: if a player runs a fake deal (selling sugar as drugs, or a fake arms deal), the roleplay must let the victim discover the ruse through in-character investigation or environmental clues — not OOC knowledge or server meta.
  • Escrow Integrity: per Rules 3.1 & 3.2, high-value asset transfers involving real-world money must use the official Escrow system. Scamming a player during an Escrow-required transaction is a site-wide policy violation, not just a roleplay scenario.
  • Permitted — high-quality roleplay
  • The "Bad" Arms Deal: a group sets up an elaborate arms deal, selling crates marked as high-grade weaponry that are actually filled with scrap metal. There is negotiation, a meet-up location, and dialogue, and the buyer has the opportunity to inspect the crates or check for tampering.
  • The Elaborate Con: a character poses as a legitimate business person and convinces another player to "invest" in a venture that does not exist — a sustained arc of meetings, pitches, and trust-building over time.
  • The "Lemon" Sale: a character sells a vehicle they know is damaged or has a "hot" history, roleplaying a shady used-car salesman. The buyer can inspect the engine or check the VIN. The scam is the state of the car, not theft of the vehicle.
  • Prohibited — low-quality / griefing
  • "Starter" Robbery: targeting a player who has just spawned (at the airport or a job centre) to take their starter cash or gear. This provides no roleplay value and discourages player retention.
  • The "Quick-Scam": approaching a random player in public, demanding money, and immediately running away or logging off without establishing a reason or story.
  • The "Newbie Tax": intentionally selling a base-model, low-value vehicle to a new player at a massively inflated price knowing they are inexperienced with market values. Predatory behaviour that discourages retention.
  • The "Sale" Trap: using a vehicle sale as a pretence to lure a player to a remote location solely to kill them (RDM) and steal their items. This violates Rule 1.1.
3.4 Loans
Players may offer private loans to one another, conducted strictly at the lender's own risk — staff will not intervene in disputes over non-payment or interest. Any consequences (collection efforts, debt disputes, retaliatory RP) must be handled entirely In-Character, following all standard rules on escalation and quality roleplay.
3.5 Housing Ownership
Housing is a privilege based on active residency. If you are inactive for more than 31 calendar days, The Estate management reserves the right to remove your access to the property and return it to the market — but only when the housing market is at maximum capacity.
3.6 Custom Vehicles
Custom vehicle models are stored and maintained at The Estate's discretion for the sake of storage and asset management. After 3 calendar months of inactivity we reserve the right to remove your custom vehicle model from the server — it can be re-added on request at any time.
04
Administrative & Support Guidelines
How reports, staff interactions, and evidence are handled.
4.1 Spite Reporting
Any report must be submitted, or an attempt to report made, within two hours of the incident. Reports filed after this window are classified as spite reporting. Filing a report against a player solely because they have reported you is strictly prohibited.
4.2 Wasting Admin Time
Do not intentionally waste a staff member's time or prolong an administrative situation unnecessarily.
4.3 Loopholes Bannable
Attempting to manipulate or exploit rule definitions to bypass intended regulations is prohibited. Any attempt to find "loopholes" will result in a minimum 24-hour ban.
4.4 Mandatory Clipping & Media Evidence
The Estate requires players to record their sessions so incidents can be properly investigated.
  • Session Recording: it is mandatory for all players to maintain a constant recording of their entire gaming session while on The Estate.
  • Retention: you are required to maintain a minimum of 24 hours of rolling clip storage.
  • Cooperation: players must provide relevant footage immediately upon request by a staff member for investigations involving suspected cheating, exploiting, or major server rule violations.
  • Self-Incrimination: you are not obligated to provide footage that incriminates you in minor rule violations. This protection is void in cases involving severe cheating or exploitation, and the Server Owners reserve the right to demand access to full session footage in special circumstances.
05
New Life Rules (NLR)
We recognise that "forcing" players to forget their roleplay history is unrealistic and unenforceable. NLR is treated as a physical restriction to prevent "run-back" griefing, rather than a memory wipe.
5.1 Memory Retention
Players are permitted to retain all knowledge of events, people, and conflicts leading up to their death. You do not need to "forget" your killer or the reason you died.
5.2 The 10-Minute Cooldown
Upon respawning after death, you are strictly prohibited from returning to the immediate area of your death for a period of 10 minutes.
5.3 Engagement Restrictions
You may not re-engage the individuals or groups directly involved in the situation that caused your death until the 10-minute window has expired.
5.4 Hospital Revivals
If you are revived by NHS/medics while downed, the NLR 10-minute cooldown does NOT apply. You remain part of the scene, unless directed otherwise by paramedics.
5.5 Moderation Intent
This rule is designed to prevent immediate retaliation. If you are found returning to the scene or re-engaging your attackers within the 10-minute window, it will be handled as "Fail RP" or griefing.
5.6 Quality Revenge Roleplay
While you may remember the conflict, any attempt at retaliation after the 10-minute cooldown must be based on a continued narrative of the original grievance. You must demonstrate that your character is acting on the specific, pre-existing history of the conflict. Avoid "scoreboard" retaliation — instead, prioritise dialogue and story.
  • Acceptable revenge RP
  • Explicitly referencing the previous robbery: "You took my shipment an hour ago, I'm here for my cut."
  • Addressing an insult or slight: "You mocked my family name earlier at the bar; I'm here to handle that disrespect."
  • Escalating an ongoing gang feud based on prior, documented history.
  • Unacceptable — "scoreboard" revenge RP
  • "I died, now I'm coming back to kill you." This merely resets the fight.
  • Random hostility with no dialogue or clear link to the previous encounter.
  • Using revenge as a justification to "win" a fight that you previously lost.
06
Character Rules
Standards for who your character is, how they grow, and how they carry themselves in the city.
6.1 Character Identity & Naming
Use realistic, professional names appropriate to a modern UK setting. Your identity should be unique and grounded in the city, and must not impersonate staff or other players, be offensive or innuendo-based, or be designed to break immersion.
  • Permitted: ordinary first and last names — "John Smith", "Elena Rodriguez", "Marcus Bell".
  • Prohibited: celebrity, public-figure, or fictional names ("Bruce Wayne", "Darth Vader"); offensive or innuendo names; single-word or title names ("Reaper", "Boss"); and any name impersonating staff or an existing character.
  • Enforcement: staff will force a name change on any non-compliant character, up to and including a character wipe.
6.2 Character Consistency
Every character should have a defined backstory and role, and you are expected to act in accordance with that personality and history. Characters can grow and change, but only through organic in-character events — never switched on and off to suit a mechanical advantage.
  • Example: if your character is a nervous mechanic, suddenly acting like a hardened gang enforcer during a routine repair is a failure of character consistency.
  • Permitted change: a timid character slowly hardening over months of traumatic experiences is genuine, organic growth.
6.3 Permanent Character Death (PK)
Permanent death (the deletion of a character) can occur through severe, high-stakes roleplay if all participating parties agree. Such requests must be submitted to staff for approval so the narrative weight is respected.
  • Consent: a PK only stands where the player whose character dies has agreed to it, or has knowingly entered a pre-agreed PK scenario.
  • Finality: once an approved PK is carried out, that character is gone — you may not continue to play them or carry their knowledge onto a new character.
  • Not a weapon: a PK cannot be demanded or used to grief; it is a storytelling tool, not a punishment.
6.4 Spree & Serial Killers
Characters designed solely to go on killing sprees or serial mass-murder arcs are not conducive to the community we are building. Organised, story-driven violence (hits, gang wars, executions per Section 7) remains fully permitted — this rule targets characters whose entire concept is indiscriminate killing with no roleplay purpose.
  • Prohibited: "Joker"-style chaos characters, random mass-casualty sprees, killing for a kill-count, or violence with no in-character motive.
  • Consequence: immediate administrative intervention — a character wipe and/or permanent ban depending on severity.
6.5 Group & Business Naming
Business, gang, and group names must be professional and realistic, fitting the tone of the city. This applies to any public-facing organisation name.
  • Prohibited: meme or joke names ("Gucci Gang", "Money Makers"), offensive names, and titles referencing real brands or OOC concepts.
  • Enforcement: staff reserve the right to delete or force a change to any non-compliant name without warning.
6.6 Escalation & Consequences
Your character is responsible for their actions. Engaging in frequent criminal activity or high-profile violence will naturally draw increased attention from law enforcement, leading to longer prison sentences and higher fines. Accept the consequences of your character's choices in-character — never take an IC outcome to OOC channels (see 2.2).
6.7 Organic Character Growth
Characters should experience long-term, organic growth. You are expected to start with limited resources, knowledge, and influence. Attempting to force an "instant-millionaire" or "top-tier-criminal" status upon creation is prohibited. Character depth is built through sustained effort and interaction, not instant acquisition.
  • Permitted growth: starting as a street-level drug runner and working your way up to a gang lieutenant over several months of consistent RP.
  • Prohibited growth: creating a new character and immediately demanding leadership of a major gang, or claiming ownership of multiple high-value properties within the first day of city residency.
  • Note: staff may intervene on any character attempting to force unearned status, wealth, or authority on creation.
07
Robberies, Hostages & Citizen Rules
Standards for hostages, executions, threats, and police interactions during high-stakes scenes.
7.1 Hostage Taking
Hostage-taking must be a high-quality narrative event. You must have a clear, justifiable motive (e.g. extorting money, creating leverage for a deal, or forcing a specific outcome). You are prohibited from taking "low-effort" hostages just to gain a mechanical advantage (e.g. snatching a random passerby at a shop simply to speed up a robbery).
  • Requirement: the roleplay must give the hostage meaningful interaction time, and the hostage-takers must provide clear demands or dialogue during the interaction.
  • Permitted: taking a bank teller hostage to pressure police during a heist, with active demands and negotiation.
  • Prohibited: grabbing a random civilian at a shop with no demands, purely to speed up a robbery timer.
7.2 Fake Hostages
Using willing participants as hostages is permitted. Note that Emergency Services are NOT required to treat these as "fake" — they will respond with the assumption that life is at stake. Your group bears full responsibility for the In-Character risks and consequences that arise if the deception is discovered.
  • No OOC shield: you cannot use the "willing" or "fake" status to dodge In-Character consequences once the scene is in motion.
7.3 Executions
Executing another player must be the narrative culmination of a high-quality, sustained roleplay conflict. It cannot be used as a "quick fix" for a minor disagreement or a robbery gone wrong.
  • Criteria: there must be a clear history of conflict, an attempted resolution that failed, or a significant betrayal.
  • Permitted: a gang leader executing a subordinate for betrayal after a trial-style scene; a long-term grudge ending in a final confrontation.
  • Prohibited: executing someone because they refused to drop their cash during a robbery; "street-corner executions" with no prior RP history.
  • Aftermath: an executed player follows NLR (Section 5) — they may not return to the scene or re-engage their killers.
7.4 Phone/Communication Warnings
You are prohibited from using in-game communication to broadcast broad, OOC-style threats that do not involve active, interactive engagement (e.g. mass-texting "Any cops seen in the city will be shot on sight"). Taunts and threats are encouraged, but they must be specific, targeted, and delivered as part of an ongoing, interactive roleplay narrative (e.g. a direct call to a rival leader following a skirmish).
  • Permitted: a direct, targeted call or message to a rival leader referencing a specific recent event.
  • Prohibited: mass-broadcasting blanket threats ("any cop in the city is dead on sight") with no specific target or interaction.
7.5 Police Sirens
Activation of police sirens or lights does not constitute an immediate initiation of combat or roleplay. Engaging in combat solely because sirens were activated is RDM. Initiation requires clear verbal or active in-character interaction.
  • Valid initiation: verbal commands to stop, a physical roadblock, ramming, or an established active pursuit.
  • Not initiation: lights and sirens alone, or an officer simply being nearby.
7.6 Spike Strips
Deployment of spike strips is a mechanical action, not a form of roleplay. To be valid, their use must be part of an active roleplay scenario — you must provide a clear roleplay warning or be engaged in an active, identifiable pursuit before deploying them.
  • Valid use: deployed during an active, identifiable pursuit, or after a clear warning within an ongoing scene.
  • Invalid use: thrown in front of a random vehicle with no prior initiation or interaction, purely to stop it.
08
Faction Rules — Police & NHS
Standards for The Estate's emergency services — TEPD and TEMS.
8.1 Professionalism & Conduct
Officers and medics represent the city's institutions and must maintain a high standard of roleplay at all times. Slurs, OOC aggression, and low-effort conduct are prohibited, and any use of force must be proportionate and justified in-character.
8.2 PD Kidnapping
Kidnapping an officer is a major, high-stakes event that must be backed by strong roleplay and a clear motive. Life value scales with rank — the more senior the officer, the higher the stakes and the more careful the planning required. It must never be done simply for "easy loot" or to farm police equipment.
8.3 Whitelist Integrity
Whitelisted faction access is a duty, not a perk — while clocked off-duty you must behave as an ordinary civilian.
  • Prohibited: AFK pay-checks, using whitelisted or faction vehicles and equipment for non-duty or personal activities, and carrying off-duty "perks" into civilian life.
8.4 Combat Reviving
NHS must NOT revive players near active threats or during an ongoing gunfight. Medics are neutral, unarmed responders — wait until a scene is safe, coordinating with police where necessary, before treating casualties.
8.5 Unrealistic Reviving
Revived players must roleplay their injuries appropriately and may not immediately flee, fight, or act as if nothing happened. Serious wounds take time and treatment to recover from.
09
Faction Rules — Gangs
How gangs identify, organise, and wage conflict in the city.
9.1 Identification
You must wear recognisable, consistent clothing (colours, logos, or a defined style) so your gang can be identified in the world. You cannot claim gang affiliation during conflict while disguised as an unaffiliated civilian.
9.2 Membership Cap
There is no limit on total gang size. However, hostile roleplay (combat, kidnapping, or organised attacks) is capped at 20 members involved in a single scenario at one time. You may not cycle fresh members into an active conflict to exceed this cap.
9.3 Gang Wars
All declarations of war must be initiated through the official automatic system on the gang tablet.
  • Requirement: a documented, high-quality RP background justifying the conflict must be submitted to management before a war is approved.
  • Conduct: wars are fought in-character and within all standard rules — declaring war is not a licence to RDM rival members on sight.
9.4 Teaming & Alliances
All teaming and alliance logistics are managed through the gang tablet system so active relationships stay documented and enforceable. Undocumented "mega-alliances" formed to overwhelm the conflict cap or dominate the map are prohibited.
9.5 Selling Faction Guns
You are permitted to sell your own faction's custom weapons.
  • Restriction: you are an ambassador of your own weapon's "brand". If your signature weapon is found in the hands of enemies or the police, internal RP consequences for your organisation are expected.
9.6 Turf Management
All turf management and the initiation of turf-related conflicts must be handled exclusively through the gang tablet system. Turf claims and contests that bypass the tablet are not recognised.
10
External Software
Third-party software, modifications, and automation.
10.1 Cheating Permanent Ban
Zero tolerance. Any third-party software that provides an unfair advantage, modifies game memory, or intercepts network traffic is strictly prohibited.
  • Examples of prohibited cheating: aimbots, wallhacks (ESP), crosshair overlays that provide combat advantage, recoil-reduction scripts, "God mode" scripts, and any form of automated inventory/script injection.
  • Consequence: an immediate, permanent ban — cheating is the most serious offence on the server.
10.2 Visual Modifications
Modifications that change the fundamental way the game is rendered are generally prohibited to ensure a fair playing field.
  • Allowed: shaders, timecycle mods, or visual tweaks that do not provide an unfair competitive advantage.
  • Prohibited: removing foliage/trees, modifying textures to make players more visible (e.g. bright-skin mods), removing game props (e.g. "no-prop" mods), or altering hitboxes/collision models.
10.3 Automation & Macros
The use of software or hardware macros to automate gameplay or provide unfair mechanical advantages is prohibited.
  • Examples: "autoclickers" for jobs, anti-recoil mouse macros, and AFK-bots. If your character is performing an action, you must be physically present and controlling the input.
10.4 Reporting Suspected Cheaters
You must not confront a suspected cheater in-character or OOC. If you suspect someone is cheating, use the mandatory clipping policy (Rule 4.4) to record the incident and submit an immediate report to staff. Providing evidence of cheating is a community priority.
  • Note: do not publicly accuse or announce a suspected cheater — gather your clip and report privately.